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Unity Plans To Adjust Their Latest Runtime Fee Announcement

Without any plans as to what that means.
by Natalie Collazo on September 18, 2023   

If you haven't already heard the news about Unity's changes to the use of their game development engine, then you can read all about it here. In a nutshell, the company plans to charge a fee for the installation of any game developed using their engine after the installation threshold or the revenue threshold has been met once the new year begins. This has put several developers in a tight spot as it meant financial ruin for them and the possibility of owing thousands of dollars for games that were developed to be free to play. In fact, many of these developers quickly went to the internet and posted announcements discussing their anger and confusion, hoping that Unity would see the please of hundreds of thousands of developers.

Since this announcement, Unity has commented on the controversy with a Twitter / X post about the issue. In it, they stated the following:

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

These changes were not specifically noted nor were there any deadlines or dates placed that would indicate when these changes would happen. In the replies, many more developers came and left their concerns about how instead of the announcement being overhauled, it needs to be rolled back completely. 

When the announcement was made, Unity tried to clarify that only about 10% of all Unity developers would be affected, but that didn't make the situation any better. Those post has since been removed. They also tried to clarify that games that were a part of a charity event would not be a part of this fee collection, though there is no clear outline as to how that would happen. In fact, it seems very possible that bad actors can come in at ruin a game by simply installing it and uninstalling it several times, causing the developers to have to pay for those fees out of pocket.

Check back with DailyGamer for more news and information about Unity! Consider checking us out on Twitter @realDailyGamer and tell us what else you'd like to see from us!



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