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Dragon Age: Origins Had Multiple 'What-If" Moments During Development

Dragon Age: Origins' lead technical artist has said that the game's development had multiple 'what-if' moments.
by Luke Luby on August 24, 2021   

There's a lot of back and forth in video game development, with multiple ideas thrown back and forth. Once the game is out, that'll naturally mean multiple 'what-if' moments could by thought of by developers. These typically revolve around changes and tweaks to the game's plot, alongside some minor changes. Dragon Age: Origins had what-if moments that were much bigger than that, according to the RPG's lead technical artist, Daniel Fedor.

One of the largest of these is that the studio switched engines halfway through production. While the game still came out well, it could have been much different. As Mr. Fedor said to TheGamer:

"One thing I often wonder is what Dragon Age might have been like if we didn’t switch engines mid-development. Around the time I joined BioWare in 2004, Dragon Age was being demoed at E3 using a prototype they built in NeverWinter Nights. I was on a separate project, the Technical Architecture Group (TAG), working on a next-gen engine for BioWare games. Not long after, the Dragon Age and TAG teams merged, and work began on rebuilding DA in the TAG engine. I can’t help but think that set us back a long time."

There were multiple differences between the initial engine that was used for Dragon Age: Origins and the one that eventually finished the game. While both offered multiplayer support, among other common features, Daniel Fedor claims that hings were much more difficult. That was primarily because of the transition period, which prolonged production.

That could have had an impact on features and other additions to the game in the latter half of its development. Should the team behind the RPG not have had to go through that, they may have spent more time on the game. In terms of 'what-if,' it could have meant that Dragon Age: Origins would have come out quite different.

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